Brooks (Base) Square (BS) 101

 ~ The Architecture of Space-Time (TAOST)

 &

The Conspicuous Absence of Primes (TCAOP) ~


II. TCAOP / C. TCAOP / Prime Locator-subtraction


A Brief Introduction


Table of Contents


I. TAOST - the network


II. TCAOP - everything minus the network

       

        A. Review of the "Butterfly Primes"

        B. Brooks Square (BS)= the new ISL table matrix

        C. TCAOP=BS-network

                1. Prime Locator - addition

                2. Prime Locator - subtraction <---

                3. Prime Locator - diagonal addition  


III. Interconnectedness




TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |






IIC 2. Prime Locator - Subtraction (TCAOP)


Rules 158-159 will show how the subtraction of number values from the vertical or diagonal axis to numbers within the Strict Inner Grid result in prime numbers.





Brooks (Base) Square
~click to enlarge image
 158  

BS Rule 158: Within the Strict Inner Grid (SIG), there are no prime numbers. However, subtracting a number out of Column A (the vertical axis) from a corresponding row number under Column B, D, F, H, J, L, and so on (all from the odd PD numbers), very often results in a prime number. This never happens in Columns C, E, G, I, K, M, and so on (the even PD numbers). 


 

Brooks (Base)Square
~click to enlarge image
 159  

BS Rule 159:  Plotting the number values in Column A, B, D, F, ..., their differences, ∆, and the primes revealed, and the differences of the differences, as one progresses down the column examining each row, reveals a strict pattern:

The difference, ∆, of subtracting the number values of the axis, Column A, from that of each # in the SIG forms prime #s only under the PD columns with odd #s. Again, all the non-prime odd #s in these columns of differences are multiples of primes. Also, including the numbers of the 1st Diagonal from the PD ... 1,3,5,7,... naturally includes primes (underlined) before subtraction of Column A. The subtraction of this Column Z from A, generates additional primes ... or multiples of primes ... only when the row value under Column A is even. The headers above the active PD columns are those even “Out” #s ... excluded #s which do not appear on the grid outside of the 1st Diagonal (Rule 155) 

 

Note: Column headings for the chart:

  • Col A: all whole integer numbers
  • Col B: number values from Column B
  • ∆ B-A: the ∆ of row values from Column B-A
  • ∆: difference of the difference, B-A
  • Primes (*multiple of two or more primes)
  • ∆: difference in prime values
  • Col D: number values from Column D
  • ∆ D-A: the ∆ of row values from Column D-A
  • ∆: difference of the difference, D-A
  • Primes (*multiple of two or more primes)
  • ∆: difference in prime values



Column B-A & Column D-A Examples

Col

A

(0,1)

Col

B

B-A

Primes

*

Col 

D

D-A

Primes

*

2

3

1


( 1)

 

 


 



3

8

5

4

5

4

 

 

 

 


4

15

11

6

11

6

7

3

 

3


5

24

19

8

19

8

16

11

8

11

8

6

35

29

10

29

10

27

3x7

10

(3x7)

10

7

48

41

12

41

12

40

3x11

12

(3x11)

12

8

63

5x11

14

(5x11)

14

55

47

14

47

14

9

80

71

16

71

16

72

32x7

16

32x7

16

10

99

89

18

89

18

91

32x32

18

32x32

18

*multiple of two or more primes



 
TOP ]


TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |


 

NEXT: On to II. TCAOP>II.C TCAOP=BS-network>3Prime Locator - diagonal addition

Back to II. TCAOP>IB. Brooks Square (BS)= the new ISL table matrix





Page 2a- PIN: Pattern in Number...from primes to DNA.

Page 2b- PIN: Butterfly Primes...let the beauty seep in..

Page 2c- PIN: Butterfly Prime Directive...metamorphosis.

Page 2d- PIN: Butterfly Prime Determinant Number Array (DNA) ~conspicuous abstinence~.

Page 3- GoDNA: the Geometry of DNA (axial view) revealed.

Page 4- SCoDNA: the Structure and Chemistry of DNA (axial view).

Page 5a- Dark-Dark-Light: Dark Matter = Dark Energy

Page 5b- The History of the Universe in Scalar Graphics

Page 5c- The History of the Universe_update: The Big Void

Page 6a- Geometry- Layout

Page 6b- Geometry- Space Or Time Area (SOTA)

Page 6c- Geometry- Space-Time Interactional Dimensions(STID)

Page 6d- Distillation of SI units into ST dimensions

Page 6e- Distillation of SI quantities into ST dimensions

Page 7- The LUFE Matrix Supplement: Examples and Proofs: Introduction-Layout & Rules

Page 7c- The LUFE Matrix Supplement: References

Page 8a- The LUFE Matrix: Infinite Dimensions

Page 9- The LUFE Matrix:E=mc2

Page 10- Quantum Gravity ...by the book

Page 11- Conservation of SpaceTime

Page 12- LUFE: The Layman's Unified Field Expose`

Page 13- GoMAS: The Geometry of Music, Art and Structure ...linking science, art and esthetics. Part I

Page 14- GoMAS: The Geometry of Music, Art and Structure ...linking science, art and esthetics. Part II

Page 15- Brooks (Base) Square (BS): The Architecture of Space-Time (TAOST) and The Conspicuous Absence of Primes (TCAOP) - a brief introduction to the series

Page 16- Brooks (Base) Square interactive (BBSi) matrix: Part I "BASICS"- a step by step, multi-media interactive

Page 17- The Architecture Of SpaceTime (TAOST) as defined by the Brooks (Base) Square matrix and the Inverse Square Law (ISL).



Copyright©2009-12 Reginald Brooks, BROOKS DESIGN. All Rights Reserved.
The LUFE Matrix | The LUFE Matrix Supplement | The LUFE Matrix: Infinite Dimensions | The LUFE Matrix: E=mc2 | Dark Matter=Dark Energy | The History of the Universe in Scalar Graphics | The History of the Universe_update: The Big Void | Quantum Gravity ...by the book | The Conservation of SpaceTime | LUFE: The Layman's Unified Field Expose`
 
net.art index | netart01: RealSurReal...aClone | netart02: funk'n DNA/Creation GoDNA | netart03: 9-11_remembered | netart04: Naughty Physics (a.k.a. The LUFE Matrix) | netart05: Your sFace or Mine? | netart06: Butterfly Primes | netart07: Geometry of Music Color | net.games | Art Theory 101 / White Papers Index
 
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