Brooks (Base) Square (BS) 101

 ~ The Architecture of Space-Time (TAOST)

 &

The Conspicuous Absence of Primes (TCAOP) ~


I. TAOST / A. Geometrics - lines


Table of Contents




I. TAOST - the network

 

        A. Geometrics – lines <---

        B. Geometrics - shapes

        C. Geometrics - relationships 

                1. Pythagorean 

                2. Parallelogram 

                3. Penta


II. TCAOP - everything minus the network




TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |





IA. Geometrics-Basic Lines


In this section, we will be looking at the numerical relationships along the horizontal, vertical and diagonal lines of Brooks Square (BS). In the Brief Introduction, the Base Square (BS) was laid out as two symmetrical triangles joined at the center Prime Diagonal (PD). This is the original, pure form of the new Inverse Square Law (ISL). Table matrix. The matrix which starts out like a typical multiplication table with 0, 1, 2, 3, … along the horizontal and vertical axis and their squares along the PD. There it ends as a typical multiplication table for the numbers in between the axes and PD are anything but the simple product of multiplication of the numbers from the two axes. Here … as in from this point forward … is where the magical mystery tour begins. Here Nature reveals her true harmony of the parts to the whole.


While the Base Square (BS 1.00) remains the pure, unadulterated version of the matrix, Brooks Square (BS 1.01+) was born by breaking one diagonal line of symmetry between the two mirror-identical triangles forming the matrix square. And in doing so, opened up and exposed some of the hidden beauty within the grid. Consequently, Brooks Square (BS 1.01+), my personal version … or variation, if you will … of Nature’s pure Base Square (BS 1.00) has been the working version of the most part throughout this paper. When accounting for all of the whole, non-imaginary integers, the Brooks Square (BS 1.01+) version affords a great advantage. Here, have a look.


Note: In order to keep the “Rules” of the matrix and their corresponding images in sync throughout this series, they will be given the same matching reference numbers. All other images, for example the introductory images below, will be referenced as Fig A, Fig B, Fig C, ….


In the two scanned images, Fig A and Fig B, my first attempts … back in May of 2009 … to reveal new relationships between the axis numbers and their squares on the PD of the “bare bones” skeletal ISL grid. 








Brooks (Base) Square
~click to enlarge image

Fig A. The scanned image of the original “bare bones +” notes and drawing of the grid matrix showing a number of relationships between the axis and the Prime Diagonal (PD). Note the equations at the bottom: x2+2[x+(x=2)]=n, the next number in the PD sequence, where x=axis number.


Brooks (Base) Square
~click to enlarge image

Fig B. The scanned image of the original grid matrix with the inner grid numbers now in place. A number of new relationships involving geometric shapes are shown. 






The numbers 1, 3, 5, … are the odd-number summation series numbers that inform the ISL, the intensity of the source varies as 1/r2.

As the distance doubles, the force/influence is diluted (inversely decreased) by one fourth. As the distance is tripled, the decrease is by one ninth. As the distance is quadrupled, the decrease is by one sixteenth, and so on. Let, r=distance as radius from the source:




r

r2

1/r2

1

1

1/1

2

4

1/4

3

9

1/9

4

16

1/16

5

25

1/25



The odd-number summation series, 1, 3, 5, … , are the numbers between the distance squared … here as r2. They are the difference, ∆, as:


 


r2

0

1

4

9

16

25


>1

>3

>5

>7

>9




And, when you add them up, they become the numbers of the ISL Prime Diagonal (PD).


0+1=1

        1+3=4

                4+5=9

                        9+7=16 

                                16+9=25, and so on, Fig C.







      

Brooks (Base) Square
~click to enlarge image

Fig C. The Inverse Square Law (ISL) and the odd-number summation series.



Now for the change in the personal version: On the 1st Diagonal above the PD, the numbers 1, 3, 5, … (from the 1st diagonal below the PD) were changed to their “even” counterparts, 2, 4, 6,… as shown in Fig D.





Brooks (Base) Square
~click to enlarge image

Fig D. Comparison of Base Square to Brooks Square. The 1, 3, 5, … 1st Diagonal number values above the PD in the Base Square have been converted to their “even” counterparts, 2, 4, 6, … values in the Brooks Square. Otherwise, the two squares are identical and interchangeable.



Enough said, the two versions are the same except for the one simple difference. In most … but not all … cases, the Brooks Square (BS 1.01+) version is used as the example in the rules that follow.


Note: to keep things clear, let’s map out the organization of the grid for future reference. Brooks (Base) Square encompasses both versions of the table matrix: the generic Base and the variation Brooks. The axes + the Prime Diagonal (PD)=Bare Bones (BB). The axes + PD + 1st Diagonals=Bare Bones+1 (BB+1). The grid spots within the BB will simply be called the Inner Grid. When the Inner Grid excludes the 1st Diagonals as well, we will call it the Strict Inner Grid (SIG). 


So when we want to refer to the whole matrix square, we will call it just that … the matrix, the grid, the square, Brooks Square, etc.


When we want to refer to only the numbers inside the BB, we will call it the Inner Grid (Grid-BB=Inner Grid).


And, very importantly, when we want to refer to only the numbers inside the BB+1, we will call it the Strict Inner Grid (SIG=Grid-BB+1).

This is a very important distinction because while the grid contains all the numbers, the Strict Inner Grid (SIG) contains NO PRIME NUMBERS (The topic of section II.TCAOP-The Conspicuous Absence of Primes. ).





Brooks (Base) Square
~click to enlarge image

Fig E. Brooks (Base) Square grid table matrix reference. A simple reference guide that is useful in mapping out key parts of the square.



Now, back to the line number relationships within the square. 


Ok, now that we have established the number values for the 1st lower diagonal as 1, 3, 5, … (the odd-number summation series), and the 1st upper diagonal as 1, 4, 6, … we can see several relationships right off.


Let’s look at the relationships between the elements of the BB+1 on Brooks Square (BS 1.01+).



Brooks (Base) Square
~click to enlarge image
 1  

BS Rule 1: Both axis contain all the numbers.


 

Brooks (Base)Square
~click to enlarge image
 2  

BS Rule 2: The Prime Diagonal (PD) contains the square of all the numbers.


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 3  

BS Rule 3: Combined, the 1st Diagonals contain all the numbers, except 0 and 2.


 

Brooks (Base)Square
~click to enlarge image
 4  

BS Rule 4: The upper 1st diagonal is simply the same numbers as the lower 1st  in  Base Square (BS 1.00) converted to their even counterparts in Brooks Square (BS 1.01+).


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 5  

BS Rule 5: In both 1st Diagonals, the number 1 is actually on the axis and, therefore, is really an axis number. Zero is the origin.


 
TOP ]


TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |


Brooks (Base) Square
~click to enlarge image
 6  

BS Rule 6: The odd-number summation numbers can be acquired by simply adding the two adjacent numbers from the axis.


Note: 1+2=3, 2+3=5, 3+4=5, ….


 

Brooks (Base)Square
~click to enlarge image
 7  

BS Rule 7: The even version of the 1st diagonal (upper) can be acquired by simply adding every 2nd number from the axis.


Note: 1+3=4, 2+4=6, 3+5=8, …


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 8  

BS Rule 8: Adding every 3rd axis number gives the odd-number summation series.


Note: 1+4=5, 2+5=7, 3+6=9, …


 

Brooks (Base)Square
~click to enlarge image
 9  

BS Rule 9: Adding every 4th axial number gives the numbers of the upper 1st diagonal.


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 10  

BS Rule 10: As you can see, adding various odd-step (1, 3, 5, …) combinations of the axis numbers gives the odd-number summation series, and, adding various even steps (2, 4, 6, …) combinations gives the even upper 1st diagonal.


 
TOP ]


TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |


Brooks (Base) Square
~click to enlarge image
 11  

BS Rule 11: The difference, ∆, between the numbers of the PD are the odd-number summation numbers in the 1st diagonal (lower).


Note: 4-1=3, 9-4=5, 16-9=7, …


 

Brooks (Base)Square
~click to enlarge image
 12  

BS Rule 12: Adding the 1st number below a PD number gives the next number in the PD sequence.


Note: This is the inverse corollary of BS Rule 11.


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 13  

BS Rule 13: Adding the 2nd number below a PD number gives the next 2nd subsequent number in the PD sequence.


 

Brooks (Base)Square
~click to enlarge image
 14   BS Rule 14: Adding the 3rd number below a PD number gives the next 3rd subsequent number in the PD sequence, and so on.


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 15  

BS Rule 15: The sum, ∑, of adding every axis number to its next axis number increases by 2.




       

 

0+1=1

1+2=3

2+3=5

3+5=7

>2

>2

>2




 
TOP ]


TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |


Brooks (Base) Square
~click to enlarge image
 16  

BS Rule 16: The sum, ∑, of adding every axis number to its 2nd subsequent number increases by 2.



       

 

0+2=2

1+3=4

2+4=6

3+5=8

>2

>2

>2




 

Brooks (Base)Square
~click to enlarge image
 17  

BS Rule 17: The sum, ∑, of adding every axis number to its 3rd subsequent number increases by 2, and so on.




       

 

0+3=3

1+4=5

2+5=7

3+6=9

>2

>2

>2




 
TOP ]

Brooks (Base) Square
~click to enlarge image
 18  

BS Rule 18: The sum, ∑, of adding every 3rd axis number sequentially together increases by 3.




       

 

0+1+2=3

1+2+3=6

2+3+4=9

3+4+5=12

>3

>3

>3





 

Brooks (Base)Square
~click to enlarge image
 19  

BS Rule 19: The sum, ∑, of adding every 4th axis number sequentially together increases by 4.




       

 

0+1+2+3=6

1+2+3+4=10

2+3+4+5=14

3+4+5+6=18

>4

>4

>4





 
TOP ]

Brooks (Base) Square
~click to enlarge image
 20  

BS Rule 20: The sum,∑, of adding every 5th axis number sequentially together increases by 5, and so on.




       

 

0+1+2+3+4=10

1+2+3+4+5=15

2+3+4+5+6=20

>5

>5

>5




 
TOP ]


TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |


Brooks (Base) Square
~click to enlarge image
 21  

BS Rule 21: The sum, ∑, of adding every 2nd subsequent 1st diagonal numbers together increases by 4.





       

 

1+3=4

3+5=8

5+7=12

7+9=16

>4

>4

>4


       

 

(2)+4=6

4+6=10

6+8=14

8+10=18

>4

>4

>4






 

Brooks (Base)Square
~click to enlarge image
 22  

BS Rule 22: The sum, ∑, of adding every 3rd subsequent 1st diagonal numbers together increases by 6.




       

 

1+3+5=9

3+5+7=15

5+7+9=21

7+9+11=27

>6

>6

>6


       

 

(2)+4+6=12

4+6+8=18

6+8+10=24

8+10+12=30

>6

>6

>6



 



 
TOP ]

Brooks (Base) Square
~click to enlarge image
 23  

BS Rule 23: The sum, ∑, of adding every 4th  subsequent 1st diagonal numbers together increases by 8, and so on.




       

 

1+3+5+7=16

3+5+7+9=24

5+7+9+11=32

7+9+11+13=40

>8

>8

>8


       

 

(2)+4+6+8=20

4+6+8+10=28

6+8+10+12=36

8+10+12+14=44

>8

>8

>8



 


 

Brooks (Base)Square
~click to enlarge image
 24  

BS Rule 24: The sum, ∑, of adding every 2nd PD sequential number together increases by multiples of 4.


 


       

 

0+1=1

1+4=5

4+9=13

9+16=25

>4

>8

>12



>4

>4




 
TOP ]

Brooks (Base) Square
~click to enlarge image
 25  

BS Rule 25: The sum, ∑, of adding every 3rd  PD sequential number together increases by multiples of 6.


 


       

 

0+1+4=5

1+4+9=14

4+9+16=29

9+16+25=50

>9

>15

>21



>6

>6




 
TOP ]


TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |


Brooks (Base) Square
~click to enlarge image
 26  

BS Rule 26: The sum, ∑, of adding every 4th PD sequential number together increases by multiples of 8, and so on.


 


       

 

0+1+4+9=14

1+4+9+16=30

4+9+16+25=54

9+16+25+36=86

>16

>24

>32



>8

>8




 

Brooks (Base)Square
~click to enlarge image
 27  

BS Rule 27: The PD has a symmetry subset of the 1st number value of each PD diagonal centered around each PD number that is a product of the 5’s (5-based) axis numbers, or multiples of. (see section IC.)


Note: 1 4 9 16 25 36 49 64 81 100 121 144 169 196  225 256 

          < -------       ------><-----       ---------><---------       ----->


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 28  

BS Rule 28: The sum, ∑, of the 1st number values between every 5-based PD number is the same, 20.


Note: 1+4+9+6=20  and,  6+9+4+1=20


 

Brooks (Base)Square
~click to enlarge image
 29  

BS Rule 29: By definition, there are NO PRIME NUMBERS in the PD.


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 30  

BS Rule 30: Because the axes and 1st diagonal numbers include ALL the numbers, they of course also include all the prime numbers.


 
TOP ]

Now that a few trivial number relationships in the Bare Bones + 1st Diagonals (BB+1) have been described, let’s proceed on and into the interior of the matrix. This is where all the really juicy stuff lies … or should we say, hides.


By implementing BS Rules 11-14, we can now complete the grid, Fig F and Fig G.








Brooks (Base) Square
~click to enlarge image

Fig F. Brooks Square (BS 1.01+) This is the standard working version of the original Base Square (BS 1.00) with converted 1st diagonal.


Brooks (Base) Square
~click to enlarge image

Fig G. Remembering that the upper and lower triangle of the grid are symmetrically equal (except for the 1st diagonal even modification), comments about the grid apply to both. Typically, the lower triangle will be used to demonstrate the number relationships unless the needs of both are required.




TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |


Brooks (Base) Square
~click to enlarge image
 31  

BS Rule 31: Row numbers from Columns B, C, D, … decrease in value by 3, 5, 7, …, respectively.


Note: The row ∆’s are the odd-numbers


 

Brooks (Base)Square
~click to enlarge image
 32  

BS Rule 32: Column numbers from Rows 2, 3, 4, … increase by 5, 7, 9, …, respectively. 


Note: The column ∆’s are odd-numbers


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 33  

BS Rule 33: Diagonal numbers from the 1st, 2nd, 3rd, … diagonal from the PD increase their difference, ∆, in value by 2, 4, 6, …, respectively.


Note: The diagonal ∆’s are even-numbers.


 

Brooks (Base)Square
~click to enlarge image
 34  

BS Rule 34: The difference, ∆, in value of the numbers sequentially in a given 1st, 2nd, 3rd, … diagonal from the PD is simply double the horizontal/vertical axis number that starts that diagonal.


Note: The ∆ in values follows as 2, 4, 6, …, respectively.


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 35  

BS Rule 35: Diagonal numbers perpendicular to the PD increase their difference, ∆, in value by 10, 12, 14, …, respectively.


Note: The diagonal ∆’s are even-numbers.


 
TOP ]


TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |


Brooks (Base) Square
~click to enlarge image
 36  

BS Rule 36: In perpendicular diagonals, the number closest to the PD (part of the 1, 3, 5, … 1st Diagonal) is ½ the value of the difference, ∆, between the subsequent values in that diagonal sequence.


Note: The ∆ in values follows as 5x2, 7x2, 9x2, …, respectively.


 

Brooks (Base)Square
~click to enlarge image
 37  

BS Rule 37: In perpendicular diagonals, the closest number to the PD, starting with the numbers from the 2nd diagonal, is the difference, ∆, in values between subsequent values in that diagonal sequence.


Note: The ∆ in values follows as 12, 16, 20, …, respectively.


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 38  

BS Rule 38: Numbers within a diagonal, in either direction, are all odd or all even … never a mixture of both.


 

Brooks (Base)Square
~click to enlarge image
 39  

BS Rule 39: Odd diagonals alternate with even diagonals.


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 40  

BS Rule 40: Odd diagonals begin with an odd axis number.


 
TOP ]


TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |


Brooks (Base) Square
~click to enlarge image
 41  

BS Rule 41: Even diagonals begin with an even axis number.


 

Brooks (Base)Square
~click to enlarge image
 42  

BS Rule 42: Columns and rows, both, contain alternating odd-even number values.


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 43  

BS Rule 43: Odd columns and rows, both, start with even axis number values.


 

Brooks (Base)Square
~click to enlarge image
 44  

BS Rule 44: Even columns and rows, both, start with odd axis number values.


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 45  

BS Rule 45: The number of numbers in a given row … including the axis number, excluding the PD number … equals the respective axis number.


 
TOP ]


TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |


Brooks (Base) Square
~click to enlarge image
 46  

BS Rule 46: There are NO PRIME NUMBERS in the Strict Inner Grid, SIG.


 

Brooks (Base)Square
~click to enlarge image
 47  

BS Rule 47: Within the Strict Inner Grid, all odd numbers … except for primes or squares of primes … are present.


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 48  

BS Rule 48: Within the Strict Inner Grid (SIG), the even numbers present begin with 8, and include all subsequent even numbers whose value is a multiple of 4, and follows as 8, 12, 16, 20, 24, ….


 

Brooks (Base)Square
~click to enlarge image
 49  

BS Rule 49: Within the Strict Inner Grid (SIG), the even numbers that are absent are those, starting with 2, whose value is not evenly divisible by 4 … that is, they are the even numbers (past 2), in between the sequence in BS Rule 48 above and when divided by 2 equals the odd-number sequence, as 2, 6, 10, 14, 18, … and divided by 2 equals 1, 3, 5, 7, 9, ….


 
TOP ]

Brooks (Base) Square
~click to enlarge image
 50  

BS Rule 50: The even numbers absent from the Strict Inner Grid (SIG) are the product of the axis number … except those that are multiples of 4 … times 2, 6, 10, 14, 18, …, respectively.



 
TOP ]


Each subsequent page in this series will examine new and more dazzling numerical patterns and relationships. So stay onboard, this magical mystery tour is just getting started. Now that the basic lines have been laid out, onto the shapes, and then away we go!



TAOST: Rules 1-50 | Rules 51-80 | Rules 81-99 | Rules 100-107 | Rules 108-153 |

TCAOP: Rule 154 | Rules 155-157 | Rules 158-159 | Rule 160 |

Interconnectedness: Rules 161-175 |

Appendix A: Rules 176-181 |

Appendix B: Rules 182-200 |


 

NEXT: On to I. TAOST>IB. Geometrics-shapes - Brooks (Base) Square

Back to I. TAOST- the network - Brooks (Base) Square





Page 2a- PIN: Pattern in Number...from primes to DNA.

Page 2b- PIN: Butterfly Primes...let the beauty seep in..

Page 2c- PIN: Butterfly Prime Directive...metamorphosis.

Page 2d- PIN: Butterfly Prime Determinant Number Array (DNA) ~conspicuous abstinence~.

Page 3- GoDNA: the Geometry of DNA (axial view) revealed.

Page 4- SCoDNA: the Structure and Chemistry of DNA (axial view).

Page 5a- Dark-Dark-Light: Dark Matter = Dark Energy

Page 5b- The History of the Universe in Scalar Graphics

Page 5c- The History of the Universe_update: The Big Void

Page 6a- Geometry- Layout

Page 6b- Geometry- Space Or Time Area (SOTA)

Page 6c- Geometry- Space-Time Interactional Dimensions(STID)

Page 6d- Distillation of SI units into ST dimensions

Page 6e- Distillation of SI quantities into ST dimensions

Page 7- The LUFE Matrix Supplement: Examples and Proofs: Introduction-Layout & Rules

Page 7c- The LUFE Matrix Supplement: References

Page 8a- The LUFE Matrix: Infinite Dimensions

Page 9- The LUFE Matrix:E=mc2

Page 10- Quantum Gravity ...by the book

Page 11- Conservation of SpaceTime

Page 12- LUFE: The Layman's Unified Field Expose`

Page 13- GoMAS: The Geometry of Music, Art and Structure ...linking science, art and esthetics. Part I

Page 14- GoMAS: The Geometry of Music, Art and Structure ...linking science, art and esthetics. Part II

Page 15- Brooks (Base) Square (BS): The Architecture of Space-Time (TAOST) and The Conspicuous Absence of Primes (TCAOP) - a brief introduction to the series

Page 16- Brooks (Base) Square interactive (BBSi) matrix: Part I "BASICS"- a step by step, multi-media interactive

Page 17- The Architecture Of SpaceTime (TAOST) as defined by the Brooks (Base) Square matrix and the Inverse Square Law (ISL).



Copyright©2009-12 Reginald Brooks, BROOKS DESIGN. All Rights Reserved.
The LUFE Matrix | The LUFE Matrix Supplement | The LUFE Matrix: Infinite Dimensions | The LUFE Matrix: E=mc2 | Dark Matter=Dark Energy | The History of the Universe in Scalar Graphics | The History of the Universe_update: The Big Void | Quantum Gravity ...by the book | The Conservation of SpaceTime | LUFE: The Layman's Unified Field Expose`
 
net.art index | netart01: RealSurReal...aClone | netart02: funk'n DNA/Creation GoDNA | netart03: 9-11_remembered | netart04: Naughty Physics (a.k.a. The LUFE Matrix) | netart05: Your sFace or Mine? | netart06: Butterfly Primes | netart07: Geometry of Music Color | net.games | Art Theory 101 / White Papers Index
 
(function() { var toJsLink = function(link) { // Check the escape conditions if (link.href === undefined) { return; } if (link.onclick) { return; } if (link.className.indexOf('bkry-link-ignore') !== -1) { return; } var handler = function(evt) { // Look out for escape conditions if (link.href.indexOf('#')) { var targetUrl = link.href.split('#')[0]; var currentUrl = window.location.href.split('#')[0]; if (targetUrl === currentUrl) { return; } } // Salt in the query string argument to make sure it always gets passed around var url = link.href; var hash = url.split('#')[1]; url = url.split('#')[0]; var qs = url.split('?')[1]; url = url.split('?')[0]; evt.preventDefault(); window.location = url + '?' + (qs || '') + (qs ? '&' : '') + 'bkry-rewrite-links=true' + (hash ? '#' + hash : '') return false; }; // Bind the event handler down if(link.addEventListener) { link.addEventListener('click', handler, false) } else if(link.attachEvent) { // old ie support link.attachEvent('onclick', handler) } }; if (window.location.search.indexOf('bkry-rewrite-links=true') !== -1) { // Look for new nodes window.addEventListener('DOMNodeInserted', function(e) { if (e.target.tagName = 'A') { toJsLink(e.target); } }, false); // Look for existing nodes var links = document.getElementsByTagName('a'); for (var i = 0; i < links.length; i++) { toJsLink(links[i]); } } })();