copyright©, 2021, Reginald Brooks. All rights reserved.
A Mersenne Number is a number that is formed from
If the resulting Mersenne number is itself prime, it is called a Mersenne Prime (Mp). Let it = z.
Every Mersenne prime has an associated Perfect Number (PN).
A PN is a number whose factors (other than itself) sum up to equal itself, e.i. 28 = I+2+4+7+14. Let PN = xz.
Euclid discovered that
always gives an EVEN Perfect Number.
Euler proofed that the above gives ALL the PNs. The above is the Euclid-Euler Theorem. No ODD PN has been found.
So we have
PN = xz
x = PN/Mp = xz/z
If z = Mp represents a number value on a line, then let it represent a length, z, such that a square equals
ODD X ODD = EVEN
Example: let Mp = z = 7
Some portion of length Mp = z is equal to x.
as the PN is always EVEN, so the complement is always ODD.
It follows that x = y + 1.
Squaring y gives a somewhat similar pattern on the OC
leaving the same CR value as a remainder. The CR value is always EVEN as ODD x EVEN = EVEN.
Thus we can say:
Every Mersenne Prime is ODD, as is its square area, Mp² = z²
The Mp² is always asymmetrically divided into an EVEN Perfect Number Rectangle and an ODD Complement Rectangle (OC)
The Even PN Rectangle is subdivided into a Perfect Number Square (PNS) and a Complement Rectangle (CR), and both are always EVEN
The OC Rectangle is subdivided into an ODD Complement Square (OCS) and a similar matching CR (EVEN)
Every Mp² contains:
PN *that is ÷4 = xz = EVEN •ODD = EVEN
OC that is ÷3 = yz = ODD •ODD = ODD
x² + xy + xy + y² = z²
PNS + CR + CR + OCS = Mp²
*except PN = 6.
A Perfect Number represents the maximum EVEN-Number-Rectangular-Area—with the long side equal to the Mersenne Prime—within a Mersenne Prime Square, itself made by squaring said Mersenne Prime.
The ODD complement is the remaining ODD-Number- Rectangular-Area within the Mersenne Prime Square. Both the PN & OC contain perfect squares equal to the short sides of their respective rectangles.
Subtracting the Perfect Squares leaves an identical Complement Rectangle within both PN & 0C rectangles.
z² = xz + yz = (x² + xy) + (y² + xy)
z² = x² + 2xy = y²
7² = (4•7) + (3•7) = 28 + 21 = 49
7² = 4² + 2(3•4) + 3² = 16 + 24 + 9 = 49
7² = (2•28) - 7 =49
28 = (7 + 49)/2
7² = (2•21) + 7 = 49
21 = (49 - 7)/2
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Let x be a power of two, then x² = EVEN number.
If we double x² and subtract x we get another AREA, call it xz:
2(2²) - 2 = 6
Solving for z, we get:
3 = (8-2)/2
And z is always both >x and an ODD number.
Thus far we have:
x² = AREA (Square) = EVEN
xz = AREA (Rectangle) = EVEN
z = side of Rectangle = ODD
z² = AREA (Square) = ODD.
If the EVEN x² Square AREA is embedded in the EVEN xz Rectangle AREA, then the remaining, complement AREA must be a Rectangle as the sides:
ODD - EVEN = ODD
3 - 2 = 1
It follows that if the EVEN Square AREA (x²) + the EVEN Rectangle AREA (xy) entirely compose the larger Rectangle AREA (xz), then it must be EVEN, too:
EVEN + EVEN = EVEN
2² + (2•1) = 6.
It also follows that if the EVEN Rectangle AREA (xz) is embedded in the larger ODD Square AREA (z²), then there must be a remainder, complement ODD AREA (yz):
ODD = ODD - EVEN
3 = 3² - (2•3).
If y = short side and z = long side of the ODD Complement Rectangle (yz), then y² = AREA (Square) = ODD, and, the remaining, complement AREA is an EVEN Rectangle, identical in value to that before:
ODD = ODD + EVEN
1•3 = 1² + (2•1).
It follows that if the ODD Square AREA (y²) + the EVEN Rectangle AREA (xy) entirely compose the larger Rectangle AREA (yz), then it must be ODD, too:
ODD + EVEN = ODD
1² + (2•1) = 3.
It also follows that if the two larger Rectangles -- the EVEN AREA (xz) and the ODD AREA (yz) comprise the total AREA (z²), then it must be ODD:
ODD = EVEN + ODD
3² = (2•3) + (1•3).
ODD = EVEN + ODD
3 = 2(1²) + 1
ODD = [EVEN (EVEN + ODD)] - ODD
ODD = EVEN - ODD
9 = [2 (2² + 1²)] - 1.
2x² = 2CR + 2x
x² = CR + x
CR = x² - x
x = x² - CR.
2y² = 2CR - 2y
y² = (2CR - 2y)/2
y² = CR - y
CR = y² + y
y = CR - y² .
On the MPS, the point where the PN Rectangle crosses the Prime Diagonal, referred to as PDx or PDi, is equal to x²:
Pretty much ALL parts of the MPS:
can be found once x or y is known as:
as x is just one-half of the Euclid-Euler Theorem:
xy = (2ᵖ⁻¹)(2ᵖ⁻¹ -1)
12 = (2ᵖ⁻¹)(2ᵖ⁻¹ -1) = (2³-1)(2³-1 -1) = 4•3
If one knows either x or y, then one can calculate PN, Mp and MPS.
If one know either PN or Mp, then one can calculate x and y.
PN = xz = 2xy + x
28 = 4•7 = (2•4•3) + 4
OC = 2CR - y
OC = yz = 2xy - y
21 = 3•7 = (2•4•3) - 3
MPS = Mp² = 4CR + 1
MPS = z² = 4xy + 1
49 = 7² = (4•4•3) +1
xz = 2x² - x
z = (2x² - x)/x = Mp
7 = (2•4² - 4)/4.
The simplification -- and subsequent visualization -- of the geometry behind the Euclid-Euler Theorem provides a clearer understanding -- and new insights -- into the relationship(s) between the PRIMES -- as ODDs -- and the EVENS, that they make, witness the Goldbach Conjecture.
Deconstructing the Mersenne Prime Squares (MPS) into their constituent elements -- geometric lengths and AREAS -- and/or reconstructing them back up to their composite geometry of the MPS, provides new information -- and filters -- for parsing out the PRIMES from their offsprings!
Any grant, prize, or otherwise monetary reward resulting from this work, directly or indirectly, should -- from the author's position -- donated and/or set in trust to aid in the education and advancement of disadvantaged youth.
The Perfect Number (PN) and ODD Complement (OC) are the two Rectangles formed on the Middle (parent) layer. They result from the asymmetrical division of the TOP MPS (Mersenne Prime Square) layer. The PN coordinates are x•z and the OC coordinates are y•z, where z = Mp = Mersenne Prime.
z² = Mp² = Mersenne Prime Square.
The “x” and “y” — that are the short sides of the respective PN and OC rectangles — are key to the whole MPS. The asymmetry results from x = y + 1, and as the PN is always an EVEN, then x = EVEN and y=ODD.
x = y + 1 = 3 + 1 =4
z = x + y = 3 + 4 = 7
PN = xz = 4•7 = 28
OC = yz = 3•7 = 21
MPS = PN + OC = 28 + 21 = 49.
z² = Mp² = Mersenne Prime Square = 7² = 49.
In the Euclid-Euler Theorem — PN= (2ᵖ⁻¹ ) (2ᵖ -1), as p=prime. Substituting x=(2ᵖ⁻¹ ) and z = (2ᵖ-1), we see that
The MPS presents a number of NEW insights into the Euclid-Euler Theorem:
Thus MPS = PN + OC = (PNS + CR) + (OCS + CR) or Grandparent (TOP) layer = Parent (MIDDLE) layer = Child (BOTTOM) layer.
One can decode the family tree by working from the TOP down or the BOTTOM up!
A new vision of the intimate relationship between the ODD PRIMES — specifically the Mersenne Primes — and the EVENS — specifically the Perfect Numbers — gives yet another piece of the puzzle as to how the “reality” of quantity — that very, very so profoundly simple notion of so much of this versus so much of that, as represented by simple, natural whole numbers — informs the spacetime that builds it all!
Wikipedia: Mersenne Prime
Wikipedia: Perfect number
Wikipedia: Euclid-Euler theorem
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Mersenne Prime Squares (Part I) the Introductory white paper.
Mersenne Prime Squares (Part II) 3 Simple Intros.
Mersenne Prime Squares (Part III) the Advanced white paper.
The MPS Project The Mersenne Prime Squares Project.
MathspeedST: TPISC Media Center
MathspeedST: eBook (free)
Artist Link in iTunes Apple Books Store: Reginald Brooks
BACK: ---> PRIMES Index on a separate White Paper BACK: ---> Periodic Table Of PRIMES (PTOP) and the Goldbach Conjecture on a separate White Paper (REFERENCES found here.) BACK: ---> Periodic Table Of PRIMES (PTOP) - Goldbach Conjecture ebook on a separate White Paper BACK: ---> Simple Path BIM to PRIMES on a separate White Paper BACK: ---> PRIMES vs NO-PRIMES on a separate White Paper BACK: ---> TPISC_IV: Details_BIM+PTs+PRIMES on a separate White Paper BACK: ---> PRIME GAPS on a separate White Paper
|PIN: Pattern in Number...from primes to DNA. | PIN: Butterfly Primes...let the beauty seep in. | PIN: Butterfly Prime Directive...metamorphosis. | PIN: Butterfly Prime Determinant Number Array (DNA) ~conspicuous abstinence~. | GoDNA: the Geometry of DNA (axial view) revealed. | SCoDNA: the Structure and Chemistry of DNA (axial view). | The LUFE Matrix | The LUFE Matrix Supplement | The LUFE Matrix: Infinite Dimensions | The LUFE Matrix: E=mc2 | Dark Matter=Dark Energy | The History of the Universe in Scalar Graphics | The History of the Universe_update: The Big Void | Quantum Gravity ...by the book | The Conservation of SpaceTime | LUFE: The Layman's Unified Field Expose` | GoMAS: The Geometry of Music, Art and Structure ...linking science, art and esthetics. Part I | Brooks (Base) Square (BBS): The Architecture of Space-Time (TAOST) and The Conspicuous Absence of Primes (TCAOP) - a brief introduction to the series | more White Papers...|
|net.art index | netart01: RealSurReal...aClone, 2001 | netart02: Hey!Ufunk'n with my DNA? | netart03: 9-11_remembered | netart04: Naughty Physics (a.k.a. The LUFE Matrix) | netart05: Your sFace or Mine? | netart06: Butterfly Primes | netart07: Music-Color-ISL | netart08: BBS-ISL matrix | netart09: BBS-interactive (I) | netart10: Sunspots and Solar Flares | netart11: Music-Color-ISL (II-III) | Art Theory 101: PIN, DNA, LUFE Matrix, GoMAS, BBS index | homeArt Theory 101 / White Papers Index|
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